Behaviour Interactive's upcoming shooter Exterminauts offers a player-friendly model where Battle Passes can be earned through dedication rather than just cash. The game features deep customization via mods and emblems.

  • Battle Passes in Exterminauts are optional to purchase and can be earned via gameplay.
  • The game features a quick 6-week content cycle for its Battle Passes.
  • Customization is driven by 'Mods' and 'Emblems' that alter combat styles.

Behaviour Interactive, the studio behind the hit Dead by Daylight, is preparing to break new ground with its upcoming third-person shooter, Exterminauts. Described as a blend of the blue-collar charm of Ghostbusters and the intense sci-fi action of Starship Troopers, the game is already positioning itself as a major contender in the live-service genre.

A Player-First Monetization Model

In a move that mirrors the success of Helldivers 2, Creative Director Vincent Regimbald shared significant details at Gamescom regarding the game's monetization. Unlike many modern titles that force players into expensive microtransactions, Exterminauts will offer 'Warbond-like' Battle Passes that last approximately six weeks. Crucially, players can earn the necessary in-game currency through daily and weekly objectives, making the purchase of these passes entirely optional.

Payment is purely optional; players can earn everything through regular play and dedication.

Deep Customization: Mods and Emblems

Exterminauts aims to provide significant depth through its tactical customization systems. Players can acquire Mods that fundamentally change weapon performance—offtaining benefits such as elemental damage, instant reloads, or increased critical hit chances. This allows for highly specialized combat builds.

Furthermore, the introduction of Emblems and Badges will allow players to define their own character classes. Whether a player prefers a focus on healing, gadgetry, or elemental damage like ice, these passive abilities will shape their entire playstyle and create unique combat synergies.

Why This Matters

BozokMedia analysis shows that by adopting a 'play-to-earn' approach for cosmetic and utility items, Behaviour Interactive is directly addressing the growing player fatigue regarding aggressive monetization. This strategy could foster a much more loyal and engaged community compared to traditional predatory live-service models.

FeatureExterminauts System
Battle Pass Cycle~6 Weeks
Monetization StyleOptional/Gameplay-driven
Customization ToolsMods, Emblems, & Badges
Did You Know?: Exterminauts is slated for a 2027 release on PC, PlayStation 5, and Xbox Series X|S.

Frequently Asked Questions

Question 1: Do I have to pay to get the best weapons in Exterminauts?
Answer: No, weapons and mods can be obtained through regular gameplay and completing objectives.

Question 2: How long do the Battle Passes last?
Answer: The Battle Passes are designed to be short, lasting roughly six weeks to keep the content cycle fresh.