After fans rallied to bring back Valko, the sixth love interest in Love & Deepspace, Chinese officials issued an official statement condemning the character. PaperGames also withdrew its booth from BilliBilli World 2026, casting doubt on the game’s future in China.
Love & Deepspace is a fast‑growing dating‑simulation set against a sci‑fi backdrop, beloved by millions of young players worldwide. Its blend of romance, space exploration, and social dilemmas has earned it critical praise, but it has also attracted controversy, especially after the introduction—and abrupt removal—of its sixth love interest, Valko.
Valko’s Arrival and Sudden Disappearance
Valko debuted as a mysterious, wolf‑like figure offering a fresh narrative branch. The character quickly amassed a dedicated fan base, spawning petitions that gathered over 250,000 signatures demanding his reinstatement. However, according to a Kotaku report, PaperGames reversed course within weeks, pulling Valko from the game and cancelling its presence at BilliBilli World 2026—one of Asia’s biggest anime and gaming conventions.
Government Intervention and Official Statement
Shortly after the removal, a spokesperson from the Ministry of Public Security issued a detailed statement. They condemned a promotional slogan attached to Valko—"What’s wrong with letting a wolf into the house?"—as glorifying illegal trespass and potential sexual assault. The ministry warned that packaging such behavior as "fun interaction" could be seen as promoting criminal activity, violating public order, morality, and the rule of law.
Cultural and Social Arguments
Chinese fans cited three primary reasons to oppose Valko: (1) he diverts attention from the core storyline and existing love interests; (2) his appearance clashes with mainstream Chinese beauty standards; and (3) his marketing slogan could be interpreted as condoning unlawful conduct. The government’s statement echoed these concerns, emphasizing the need to safeguard national sentiment and uphold Chinese cultural heritage.
Implications for the Gaming Industry
This episode serves as a stark reminder that Chinese regulators are prepared to enforce strict cultural and legal guidelines on interactive entertainment. Developers who ignore these boundaries risk not only public backlash but also legal sanctions. The incident is likely to trigger tighter pre‑release content reviews, mandatory cultural compliance training, and a heightened focus on “national sentiment” as a benchmark for future releases.
Looking Ahead
All Valko‑related characters and storylines have been temporarily taken offline for "rectification," and PaperGames pledged comprehensive staff training and self‑examination. While the fan petition continues, the odds of Valko’s return appear slim given the official condemnation and the broader political climate. Moreover, other controversial elements—such as the fifth love interest Caleb’s imprisonment scene and Sylus’s dark‑romance gangster arc—may soon face similar scrutiny.
In short, PaperGames must now balance creative ambition with cultural compliance, or risk losing both domestic market access and international goodwill.