FuturLab, the studio behind PowerWash Simulator, has laid off seven employees following the cancellation of a multi-year project. The move is marred by controversy over the company's internal communication and the banning of the word 'redundancy'.
- FuturLab laid off 7 staff members following the cancellation of a non-PowerWash project.
- Management reportedly banned the term 'redundancy', insisting staff call them 'the leavers'.
- The studio remains committed to the development of PowerWash Simulator 2.
The gaming industry continues to face a turbulent period of instability. FuturLab, the creative force behind the hit PowerWash Simulator, has quietly implemented layoffs affecting seven staff members. This decision follows the abrupt cancellation of a project that had been in active development for approximately two to three years.
According to reports from This Week In Videogames, CEO Kirsty Rigden announced the cancellation of the unrevealed project in June. The process was described as disjointed; sources claim that some affected employees were left without assignments for weeks, while their direct managers were kept in the dark about their absence, leading to a confusing environment for the remaining team.
Why This Matters
BozokMedia analysis shows a disturbing trend in mid-sized studios attempting to sanitize the trauma of layoffs through linguistic manipulation. By instructing staff to use the term "the leavers" instead of "redundancy," FuturLab is attempting to frame a forced exit as a voluntary departure, which undermines the transparency expected in modern professional environments.
"When a company prioritizes the emotional comfort of managers over the job security and dignity of the departed, it signals a deep-rooted culture of avoidance."
During a company meeting, COO Chris Mehers addressed the redundancy process. However, the aftermath was contentious. Staff were reportedly told that managers were excluded from the selection process to spare them from "guilt," and that the rapid execution of layoffs was intended to save remaining staff from the "stress" of uncertainty. This approach, however, left many feeling alienated.
In an official statement, Rigden clarified that the project was cancelled during pre-production because the projected costs exceeded the potential revenue. She stated that continuing would not have been a "sensible decision" and that the studio is now focusing its resources on making PowerWash Simulator 2 the best possible experience.
Frequently Asked Questions
Question 1: Is PowerWash Simulator 2 still in development?
Yes, FuturLab has explicitly stated that the layoffs do not affect the production of PowerWash Simulator 2.
Question 2: Why was the project cancelled?
CEO Kirsty Rigden stated the project was cancelled because it would have cost more to produce than it was projected to earn.