After the underwhelming sales of Dragon Age: The Veilguard, ex-lead writer David Gaider says EA consistently favored Mass Effect, leaving the fantasy franchise on thin ice. He also reveals that he would return to Dragon Age if given full IP control outside EA's umbrella.
Key Takeaways
- EA has consistently treated Mass Effect as its flagship while marginalizing Dragon Age.
- Dragon Age: The Veilguard’s sales fell short of EA’s expectations, casting doubt on the series' future.
- David Gaider would consider reviving Dragon Age only if he regains full IP ownership and the project is free from EA.
Dragon Age: The Veilguard’s lackluster commercial performance has reignited concerns about EA’s internal priorities. Former lead writer David Gaider told PC Gamer that EA always viewed Mass Effect as its “golden child,” while Dragon Age was dismissed as an “old‑fashioned, story‑centric RPG.” This bias, he argues, shaped everything from marketing budgets to development resources.
Historical Context
BioWare, renowned for pioneering role‑playing games since the early 2000s, was acquired by Electronic Arts in 2007. While the partnership produced blockbuster franchises, the financial pressures of a publicly traded parent have repeatedly forced BioWare into cost‑cutting cycles. The original Dragon Age series debuted with “Origins” in 2009, earning critical acclaim for its deep narrative and player choice. Yet over the past decade, EA’s focus has increasingly shifted toward titles that promise quicker returns.
Veilguard’s Sales and Immediate Fallout
According to EA, Veilguard sold “much worse than they thought it should,” a statement that Gaider interprets as the final nail in the franchise’s coffin. “Throughout the entire time I was there, we were always one breath away from the project being shelved,” he said. The disappointment triggered a wave of layoffs at BioWare, leaving a stripped‑down “core” team dedicated largely to the next Mass Effect installment.
EA’s Financial Maneuvering and Potential Studio Divestiture
Last year, EA announced a $55 billion leveraged buyout, financed by Saudi Arabia’s Public Investment Fund, Jared Kushner’s Affinity Partners, and private‑equity firm Silver Lake. Analysts warn that to service its $20 billion debt, EA may need to off‑load certain studios, and BioWare could be a prime candidate. A separation could free the Dragon Age IP from EA’s profit‑first calculus, potentially revitalizing its creative direction.
Future Possibilities
Gaider remains optimistic about a return, provided he receives the “keys to the IP” and the project operates outside EA’s jurisdiction. “I think that’d be an interesting thing to do—go back to the basics that made Dragon Age appeal, take it somewhere dark and dangerous, and do things that will make people upset,” he concluded. If EA’s restructuring leads to an independent BioWare, the franchise might finally get a chance to reinvent itself on its own terms.