Obsidian Entertainment director Brandon Adler publicly rebuked the wave of uninformed criticism following massive layoffs, emphasizing the studio’s unchanged creative DNA and the quality of its current team. He warned that many commentators lack any real insight into the studio’s legacy projects.

Key Takeaways

  • Director asserts that despite layoffs, Obsidian’s core talent remains world‑class.
  • Misinformation spreading across social platforms is harming the studio’s reputation.
  • Obsidian’s creative DNA remains consistent, even as project focus shifts to Fallout.

Brandon Adler, currently steering an unannounced title at Obsidian Entertainment, took to LinkedIn to describe what he called an “extremely difficult week” for the studio. He lamented the sudden appearance of “cold‑take artists” who, without any inside knowledge, were loudly proclaiming what Obsidian “is” or “isn’t.”

Legacy Talent Still Drives the Studio

Adler reminded readers that the same developers who delivered classics such as The Outer Worlds, Pillars of Eternity and Fallout: New Vegas continue to occupy lead and director roles today. “Literally the same people,” he emphasized, underscoring that the creative DNA that birthed titles like KotOR2, New Vegas, and Stick of Truth remains intact.

Massive Layoffs and Strategic Realignment

Following Microsoft’s announcement of 3,200 Xbox‑related job cuts, Obsidian lost roughly a quarter of its workforce. The parent company redirected the studio’s focus toward the Fallout franchise, aligning with a broader strategy to double‑down on its biggest IPs. Consequently, several in‑development projects—including a sequel to the critically acclaimed 2025 RPG Avowed—were cancelled.

The Damage of Uninformed Commentary

Adler highlighted the “staggering” number of people who, without understanding who contributed to previous titles, claim that “Obsidian isn’t what it used to be.” He warned that such statements do more than miss the mark; they spread a “enormous amount of misinformation,” potentially deterring talent and partners from engaging with the studio.

Looking Forward with Pride

Having spent 13 years at Obsidian, Adler concluded on a hopeful note: “I am extremely proud of our history and I am also excited for who we have become.” He urged listeners to recognize that many critics “have zero insight into how a game is made and who contributed to our previous games.”