Shapefarm's co-op sci-fi adventure Orbitals delivers a masterclass in 90s anime aesthetics but struggles to carve its own identity away from its heavy inspirations.
- Stunning visual fidelity mimicking 1990s CRT-era anime.
- Intuitive co-op mechanics focusing on ship management and tool-based puzzles.
- Narrative heavily derivative of Neon Genesis Evangelion and Cowboy Bebop.
In the world of cooperative gaming, comparison is often inevitable. Orbitals, the latest offering from Shapefarm, enters a crowded field dominated by Hazelight’s gold standards like 'It Takes Two'. With co-director Jakob Lundgren bringing six years of Hazelight experience to the table, the game attempts to blend high-concept sci-fi with split-screen synergy. However, while it succeeds in atmosphere, it falters in innovation.
An Artistic Triumph of Nostalgia
Visually, Orbitals is nothing short of a miracle. Collaborating with the Japanese powerhouse Studio Massket, the developers have captured the exact essence of 1997-era anime. From the color palettes to the line work, the game feels like a lost relic of the 90s. The seamless transition between animated cutscenes and playable environments is a technical feat that elevates the experience, making the player feel as though they are inhabiting a living painting.
Why This Matters
BozokMedia analysis shows that the 'Retro-Anime' aesthetic is becoming a powerful tool for indie developers to attract niche audiences. However, Orbitals serves as a cautionary tale: when the aesthetic is this strong, it highlights the emptiness of the writing. The game doesn't just pay homage to Neon Genesis Evangelion; it leans on it as a crutch, offering retooled conflicts rather than new ideas.
"Orbitals is a gorgeous shell of a game that mistakes nostalgia for narrative depth."
Gameplay: Coordination vs. Repetition
The core loop is divided between ship-based exploration and on-foot puzzle solving. The synergy between the pilot and the turret gunner is intuitive and satisfying, especially during chaotic boss fights where systems fail and players must swap roles in real-time. These moments of friction are where the game truly shines, forcing a level of communication that is the hallmark of great co-op titles.
On the ground, players use gadgets like grappling hooks and space hoses to navigate stations. While the initial puzzles are clever, the game eventually runs out of steam. By the final act, the mechanics become repetitive, turning what should have been a 'mind-meld' with a partner into a routine exercise in habit.
| Feature | It Takes Two / Split Fiction | Orbitals |
|---|---|---|
| Narrative Originality | High (Innovative) | Low (Derivative) |
| Visual Style | Modern 3D / Stylized | 90s Retro Anime |
| Co-op Depth | Highly Varied | Competent but Repetitive |
Frequently Asked Questions
1. Does Orbitals require a second player to be enjoyed?
Yes, the game is designed strictly as a co-op experience; there is no single-player mode.
2. Which platforms is Orbitals available on?
The game is currently available on the Switch 2.