The '99 Quna Festival' in Shanghai has successfully concluded, highlighting Qunabox Group's breakthrough in physical AI entertainment. The event saw massive crowds and intense interest from global brands and IP owners.

  • The '99 Quna Festival' marked the public debut of Qunabox's Physical AI entertainment segment.
  • The 'Q-Sense' engine enables wearable-free, motion-sensing gaming experiences.
  • Major brands and gaming IP owners have signaled strong interest in long-term partnerships.

SHANGHAI, Sept. 14, 2026: The '99 Quna Festival' organized by Qunabox Group Limited (00917.HK) officially drew to a close on September 13. While the group has long been a leader in multi-sensory interactive marketing, this festival served as a pivotal moment by unveiling its physical AI entertainment segment to the general public. The overwhelming response from consumers and industry leaders provides early market validation for the company's strategic 'second growth curve.'

One of the standout attractions was the motion-sensing game zone powered by the Q-Sense engine. In a departure from traditional VR which requires bulky headsets, Qunabox introduced a 'wearable-free' experience. Visitors interacted with naked-eye 3D screens, controlling digital characters through natural body movements alone. This seamless integration of virtual imagery into physical space has redefined immersive gaming.

Why This Matters

BozokMedia analysis shows that the shift from virtual-only to physical AI interaction is a critical evolution in the consumer experience economy. By removing the friction of wearable hardware, Qunabox is making high-tech entertainment accessible, social, and highly scalable for commercial venues.

The ability to bridge the gap between digital avatars and physical movement without hardware constraints is the holy grail of interactive entertainment.

The festival also showcased the Q-Gen engine, which powered a real-time digital human runway. This feature allowed users to create personalized 3D avatars, which quickly became a form of 'social currency' as young visitors shared their digital looks across social media platforms. For brands, the impact was measurable: engagement times jumped from mere minutes at traditional displays to over five minutes with AI terminals.

Historical Background

Historically, interactive marketing relied on passive observation or simple touchscreens. Qunabox has spent years evolving these technologies, moving from basic sensory engagement to complex, AI-driven physical environments that respond to human presence in real-time.

Did You Know?: Qunabox's AI terminals can increase consumer dwell time by over 500% compared to traditional marketing counters!

Frequently Asked Questions

1. What makes Qunabox's AI different from VR?
Unlike Virtual Reality (VR), which requires headsets and controllers, Qunabox uses physical AI to allow users to interact with digital worlds using only their natural body movements.

2. Who is interested in this technology?
The technology is attracting interest from game companies, cultural tourism operators, major shopping mall owners, and global consumer brands.